The authors of this paper present a case for a gamic mode of history that focuses on the construction of the historical narrative via procedural rhetoric. The gamic mode of history presented in the paper maintains the constructionist epistemologies and explanatory narratives for the creation of reasonably justifiable truths found in many current text based works of scholarly history. It maintains them yet changes the mode to an interactive digital form where the reader explorers the historical argument through meaningful decision making and play. This paper establishes that the epistemologies of constructionist history are not mode dependent which allows for a change of mode without a change in epistemology. This is different from some ...
In the last decades, digital games based on historical themes or settings have become an important f...
This thesis investigates historical representation in video games and argues that two types dominate...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
How may historians best express history through computer games? This article sug-gests that the answ...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In the last decades, digital games based on historical themes or settings have become an important f...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell...
In the last decades, digital games based on historical themes or settings have become an important f...
This thesis investigates historical representation in video games and argues that two types dominate...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
How may historians best express history through computer games? This article sug-gests that the answ...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In the last decades, digital games based on historical themes or settings have become an important f...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell...
In the last decades, digital games based on historical themes or settings have become an important f...
This thesis investigates historical representation in video games and argues that two types dominate...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...